![]() I bought this game yesterday and just finished the puzzle from the first GIF in the OP, and I'm now feeling like an idiot because of how inelegant my solution was in comparison (mine had to discard a third of the blocks for reasons I'm not even sure I understand). It helps you to some extent to have had SpaceChem experience, but Infinifactory plays quite differently. Speaking of scores, can I mention how nice it is that there are multiple save slots for puzzles? Now I can keep both my low-cycle and my low-footprint puzzles saved simultaneously.Īnd don't worry about completing SpaceChem 100% first before diving into Infinifactory. More people need to buy this game and friend me so I can feel even more like an idiot. Granted, I've only just started playing and two of my Steam friends are GuavaMoment and (2013 Spacechem tournament champion) ecco2, but still. GuavaMoment posted: It's one of those games that simultaneously makes you feel like a moron (the initial 'How the gently caress am I meant to do this!?' phase) and a genius (that Eureka moment when you suddenly realize a beautifully elegant way to make something work).ĭon't forget that wrap back around to "moron" when you see all your friends' scores that are so much better than yours. GuavaMoment fucked around with this message at 04:51 on Jul 1, 2015 Now fully released with a cool level editor and steam workshop integration! ![]() SpaceChem was updated constantly with new content after release, so here's to hoping that Infinifactory will be the same. Once that gets fleshed out there's always the possibility of goon tournaments ( 2012 version, 2013 version). I'm told there is a level editor right now, but it's just one map and unlocked when you beat the game. Coming features include something like ResearchNet from SpaceChem, where user-submitted levels are posted and shared. Game suggestions are best posted in the reddit thread. I'm pretty sure Zach doesn't, so you could always show your appreciation by buying some Zachtronics games! Some guy named Notch thought the idea might still make a good game, stuff happened, and Notch now lives in a Turbomansion. Due to a source code leak and various other issues, Zach abandoned the idea for the game. It was an open-source, block-based world where you mine for resources, and craft objects, and it was one of, if not the first game of its type. History lesson time - Zach Barth made a game called Infiniminer in 2009. I literally copy/pasted the above paragraph from the OP of the old SpaceChem thread, but it totally works here too. The presentation really helps stop it from feeling monotonous, along with the constantly shifting mission goals. While you'll be hearing it repeat a lot if you play this game more than a few hours, it somehow just doesn't get old (at least, it hasn't for me), and really helps keep the old brain-pan ticking over. And to top it all off, it has shockingly good music. It even starts to encroach onto gameplay in some later missions, but I won't spoil anything there. ![]() While it's only told through a handful of audio logs and illustrations, there is a story, and it's a remarkably well-written one at that. On top of that, it's not just raw puzzling all the time. It's one of those games that simultaneously makes you feel like a moron (the initial 'How the gently caress am I meant to do this!?' phase) and a genius (that Eureka moment when you suddenly realize a beautifully elegant way to make something work). ![]() Edit: Automatic Gif making has been added in a patch! SpaceChem had a way to automatically upload your solutions to YouTube, and the release version of Infinifactory should have that as well. The varied solutions can be a really fun incentive to get better as your stats are automatically compared against your friends, encouraging you to improve. Everyone will come up with their own different solutions, and Infinifactory is the same way. SpaceChem in my opinion was the greatest puzzle game ever, because there was very rarely one clear, superior, intended solution. It takes place in a Minecraft-like world where you have the objects you can place in your hotbar. Your job is to assemble and move a stream of inputs into the desired product, via conveyor belts, pushing pistons and things like that. ![]() Infinifactory is a sandbox puzzle game, made by Zach Barth of SpaceChem fame. ![]()
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